S.T.E.A.M

Workshops

Bizworld    

Mad Science             

Maker Faire

Programming

Robotics

Technology 

Chromebooks

iPads        

FINE ARTS

Arts Attack

Annual Art Show

Music Workshops

SJMOA Resident

ENRICHMENT PROGRAMS

Based on your campus priorities, we can provide quality enrichment programs during or after school. We understand how valuable classroom time is, and we ensure that our workshops and programs are engaging and hold to state standards.

PEER WILL:

  • Define and deliver custom programs

  • Manage third party vendors when appropriate

  • Assist with scheduling

  • Leverage established relationships to find cost effective solutions

 

PROGRAMS

Structured for in-class or after-school, our workshops::

  • are engaging, educational, and focus on current practices

  • are designed to work alongside and support curriculum standards

  • focus on project-based learning opportunities

  • are appropriate for children in Kindergarten through Grade 8

  • are led by experienced facilitators with industry expertise

  • typically last 4-8 weeks, between 45 minutes and 2 hours per once-weekly session

  • are customizable based on your needs, age group, and experience level

Program components, which can be delivered alone or combined for broader project-based workshops:

Robotics

Coding

Physical Computing

Circuitry and Conductivity

3D Design Technology

Multimedia

Internet Communications 

Robotics

- the design, construction, and operation of robots 

Exploring with Ozobots

Introduction to Ozobot - a small, line-following robot controlled by color codes and block coding.  Click here for details and enrollment

M-Bots

Block-based programming paired with M-Bots, a friendly entry level robot.

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Circuitry and Conductivity

- the use and flow of electricity

 

Makey Makey Introduction to Connectivity

Turn every day objects into touchpads and combine them with technology.

Snap Circuitry

Real circuit components that snap together to create working electronic circuits and devices.

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Coding

- coding computer instructions in various languages

 

Scratch

Beginning coders are introduced to block based programming using Scratch, an intuitive approach that uses dragging blocks of instructions into an editor.

Programming Languages

HTML, Python, Java, C++...   Our facilitators guide learning of other languages in the context of the applications students are exploring.